By Kevin Carney, Guest Writer
Shannon Kelley was the senior project manager for the video game “Blood of the Werewolf,” a side-scrolling Metroid-vania style game.
Q: For the record, please state your name and the name of the company you work for, as well as a little bit of your background.
A: My name is Shannon Kelley; I work for Scientifically Proven Games, a small video game company of about 12 people out of Farmington Hills, Michigan. I’m a student here at University of Michigan-Dearborn studying ITM. I will be graduating in December with Honors. In the past I have worked on a number of video games, including the “Saints’ Row” series, “The Punisher”, and the “Red Faction” Series, all with THQ.
Q: What is the primary plot of “Blood of the Werewolf”?
A: Selena is on a quest of vengeance against Dracula who has stolen her son. Her son is ostensibly the last of the Werewolves.
Q: What are some of the major influences that were involved in the creation of this game?
A: Our writers grew up really loving the old movie monsters; Frankenstein, Dracula, Wolfman etc. They, like me, grew up playing video games on the NES and wanted to do kind of like a throwback to old NES/Sega/SNES games. The harder, less forgiving games of the past, like “Mega Man”, “Castlevania”, and “Metroid.” We wanted to make things challenging again. To us, the classic movie monsters just really seemed like a good fit. So it all just ended up working together.
Q: How long was this project in the works for?
A: Videogame development is very similar to traditional software development, in that it occurs in various phases; each of those phases has a different flavor and level of intensity associated with it. All of that stated, it took about a year and a half to go from initial concept to final product.
Q: What are some of the primary mechanics that will feature in the game?
A: Some of the primary mechanics are platforming puzzles, as well as a shape shifting mechanic between Selena’s human and her Werewolf self. There are also a number of power ups such as multi-bolts for her crossbow and a dash and slam attack for her Werewolf form amongst others. There are Secret areas, and two supplemental game modes, score rush and infinite game mode, both of which are available from the beginning.
Q: Was it a conscious decision to make your protagonist a woman?
A: Absolutely, we wanted to have a female protagonist because so few games actually have them. Plus it made sense given the story of the game.
Q: Are there any other interesting aspects of the game that local players might like?
A: Yes, there are a number of nods to Michigan and other little things like that. In fact, there is a sewer level in the game that is actually the sewers of Livonia.
Q: Do Scientifically Proven Games have any other projects in the works?
A: Yes, but nothing I can really talk about right now, but I can tell you that it will have support for Oculus Rift.
“Blood of the Werewolf” is presently available on Steam, Xbox 360, and PS3.
If you are interested in learning more about this game or any other projects in the works, you can follow Scientifically Proven Games on Facebook or visit their website at http://www.bloodofthewerewolf.com/.